Think back to your first Super NES – what was your favorite games? There’s a pretty good chance that Super Mario Kart makes your top-10. For some of you, maybe even your top-5.

Sure, there were “more realistic” driving games like Daytona USA and Virtua Racing, but nothing was as fun, rewarding, and frustrating as getting to Rainbow Road for the chance to hoist the Special Cup.


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Of course, no one ever won Rainbow Road on their first try, or even their 15th, but the addiction of getting to the final race was half the fun.

So was the trash talk among your friends. Because let’s face it, Mario, Luigi, Bowser, Yoshi, and Princess Peach taught you how to trash talk.


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As Nintendo upgraded and updated its consoles over the years, Super Mario Kart changed along with it.

In 1996, the “Super” was dropped and “64” was added as the developers designed the game in 3D for the Nintendo64 and started to allow four players to share in the frustrating fun.


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The series continued to progress, adding new features to every new installment on every platform Nintendo had.

It hit handhelds in 2001 on the Nintendo GameBoy Advance as Mario Kart: Super Circuit and two years later on the GameCube as Mario Kart: Double Dash.

Head to Page 2 for Nintendo’s surprising announcement…